The next diary will cover eight-player skirmish mode, but let's kick things off by discussing two-player galactic conquest. For the next two diaries, we're giving you a peek into both of the game's multiplayer modes. I'm responsible for overseeing the overall multiplayer game designs, online user interface, and multiplayer map layouts for Empire at War. I've been in the industry for more than 10 years, and, because I'm a former Westwood Studios employee (one of many at Petroglyph), you can kind of say that real-time strategy gaming is in my blood. Time to queue up some John Williams music. We'll let Petroglyph's Chris Rubyor explain. Set in the original Star Wars trilogy, Empire at War will let you command the forces of the Rebel Alliance or the Galactic Empire as you attempt to conquer the galaxy, one planetary system at a time, in both single-player and multiplayer. That's one of the ideas behind the galactic conquest mode in Star Wars: Empire at War, the upcoming real-time strategy game from LucasArts and Petroglyph due out next month. While most real-time strategy games feature multiplayer modes that let you battle against one or several opponents in skirmish battles, few let you try to conquer a galaxy.
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